User Tools

Site Tools


modifications

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Last revisionBoth sides next revision
modifications [2015/05/25 10:04] – [Habitat] webymodifications [2015/05/25 10:11] – [Armor] weby
Line 4: Line 4:
 ([[ss]]:11-13)  ([[ss]]:11-13) 
 New Armor types:\\ New Armor types:\\
-Beam-Adaptive Armor ([[UT]] 190) §\\ +Beam-Adaptive Armor ([[UT]] 190): at $2 million/ton it will be very rare, but allows 3x the normal DR against one type of damage.\\ 
-Electromagnetic Armor ([[UT]] 187) § \\ +Ablative Armor(TL9)([[UT]] 173 ): Any armor can be built as fully ablative, thus multiplies the armor by 5, but the armor of that hull location is reduced by the damage absorbed. \\
-Ablative Armor(TL9)([[UT]] 173 )§ \\+
  
 Coverings:\\ Coverings:\\
 You can add following coverings to your ship armor with following effects:\\ You can add following coverings to your ship armor with following effects:\\
 Reflec(TL9)([[UT]] 173): +2 dDR vs laser attacks, +1/10 armor cost. Other ships get +2 to detect the ship with sensors. Reflec(TL9)([[UT]] 173): +2 dDR vs laser attacks, +1/10 armor cost. Other ships get +2 to detect the ship with sensors.
 +Improved reflec(TL11)([[UT]] 173): +4 dDR vs laser attacks, +1/5armor cost. Other ships get +2 to detect the ship with sensors.
  
  
modifications.txt · Last modified: 2015/05/25 14:45 by weby

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki