modifications
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modifications [2015/05/25 10:04] – [Habitat] weby | modifications [2015/05/25 10:11] – [Armor] weby | ||
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New Armor types:\\ | New Armor types:\\ | ||
- | Beam-Adaptive Armor ([[UT]] 190) §\\ | + | Beam-Adaptive Armor ([[UT]] 190): at $2 million/ton it will be very rare, but allows 3x the normal DR against one type of damage.\\ |
- | Electromagnetic Armor ([[UT]] 187) § \\ | + | Ablative Armor(TL9)([[UT]] 173 ): Any armor can be built as fully ablative, thus multiplies the armor by 5, but the armor of that hull location is reduced by the damage absorbed. |
- | Ablative Armor(TL9)([[UT]] 173 )§ \\ | + | |
Coverings: | Coverings: | ||
You can add following coverings to your ship armor with following effects:\\ | You can add following coverings to your ship armor with following effects:\\ | ||
Reflec(TL9)([[UT]] 173): +2 dDR vs laser attacks, +1/10 armor cost. Other ships get +2 to detect the ship with sensors. | Reflec(TL9)([[UT]] 173): +2 dDR vs laser attacks, +1/10 armor cost. Other ships get +2 to detect the ship with sensors. | ||
+ | Improved reflec(TL11)([[UT]] 173): +4 dDR vs laser attacks, +1/5armor cost. Other ships get +2 to detect the ship with sensors. | ||
modifications.txt · Last modified: 2015/05/25 14:45 by weby