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new_systems [2015/05/25 10:41]
weby [Extra computer]
new_systems [2015/05/25 11:15] (current)
weby
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 In some settings some craft are very nimble compared to other craft. Such craft can buy the maneuver thruster system. Select a reaction and reactionless drive you wish to use as thruster in your setting. The drive is instead a huge number of small drives spread all around. The cost, workspaces, energy use and such are as for the normal drive. ​ Typically the system is built on a high thrhust/low endurance basis, but do not necessary have to have tanks as the use is so short term. You can for example assume that the system includes a 1/10 normal sized tank in the base module. Decide on the Maneuver bonus it gives and if it affects Stability rating. A typical cinematic system gives +1 HND/module, but subtracts 1/module from the stability rating. In some settings some craft are very nimble compared to other craft. Such craft can buy the maneuver thruster system. Select a reaction and reactionless drive you wish to use as thruster in your setting. The drive is instead a huge number of small drives spread all around. The cost, workspaces, energy use and such are as for the normal drive. ​ Typically the system is built on a high thrhust/low endurance basis, but do not necessary have to have tanks as the use is so short term. You can for example assume that the system includes a 1/10 normal sized tank in the base module. Decide on the Maneuver bonus it gives and if it affects Stability rating. A typical cinematic system gives +1 HND/module, but subtracts 1/module from the stability rating.
  
-===== Compartmentalisation===== +===== Compartmentalization/​internal armor===== 
-(TL7)[any] +(TL7)[any] ​You can specify any armor module to be internal strengthening. Such module does not provide it's armor value as normal instead it has the following effects: 
-§+   * It gains +1 HT only for resisting internal explosions and for destruction. 
 +   * Apply 1/3 of the dDR each time before passing any damage on to a second system after destroying one. 
 +   * If the damage would carry on to a core system, apply the Full dDR the module would have instead of the 1/3 for carrying though damage to it. 
 +   * Anyone in a destroyed system has 2 of 6 probability to be in a compartment that was not depressurized.
  
 ===== Drop capsule launcher/​life pod ejector ===== ===== Drop capsule launcher/​life pod ejector =====
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 ===== Extra computer ===== ===== Extra computer =====
 (TL7)[any] A computer module is as follows: (TL7)[any] A computer module is as follows:
-^SM^+3|+4|+5|+6|+7|+8| +^SM          ​| ​+3 | +4 |+5|+6| +7| +8| +9 | +10|+11|+12 |+13 | +14 |+15 
-^CPX TL 10^9|9|10|10|11|11| +^Complexity ​ |  ​9 |  9 |10|10| 11| 11| 12 | 12 | 13| 13 | 14 |  14 | 15 
-^Price^100k|200k|2m|1m|20m|10m|+^Price ​      |100k|200k|2m|1m|20m|10m|200m|100m| 2B| 1B |20B | 10B |200B| 
 +^Workstations| 0  | 0  | 0| 1| 3 | 10| 30 | 100|300|1000|3000|10000|30000|
  
-The more expensive ones for same complexity is the Compact version so it fits the smaller volume.+Complexity is for TL 10. Modify it by -6 at TL7, -4 at TL8, -2 at TL9, +1 at TL11, +2 at TL12 
 + 
 +The more expensive ones for same complexity is the Compact version so it fits the smaller volume. You can use the modifiers on UT 23 to further change. 
 + 
 +Seating is the maximum number of work terminals you can fit in. Each such costs $50k and provides lifesupport the the bridge stations.
  
 ===== Extra computer storage===== ===== Extra computer storage=====
new_systems.txt · Last modified: 2015/05/25 11:15 by weby