system_size
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
system_size [2009/08/17 12:54] – weby | system_size [2016/01/11 02:58] (current) – weby | ||
---|---|---|---|
Line 3: | Line 3: | ||
Not all systems can be different sized. Note that the SM of subsystems does not indicate the SM of the system, instead it indicates the size of the craft where that system is “normal sized” and thus 1/20 of the ship mass. | Not all systems can be different sized. Note that the SM of subsystems does not indicate the SM of the system, instead it indicates the size of the craft where that system is “normal sized” and thus 1/20 of the ship mass. | ||
+ | |||
+ | Note: A similar, but more restricted system has since been published in Space ships 7. | ||
===== Smaller systems ===== | ===== Smaller systems ===== | ||
- | You can fit 3 modules of one less SM, or 10 modules of 2 less SM into the space of one module. You could really mount even smaller systems at the same progression, | + | You can fit 3 modules of one less SM, or 10 modules of 2 less SM into the space of one module. You could really mount even smaller systems at the same progression, |
+ | |||
+ | Anyone ignoring the above suggested limits: you can fit 30 modules of -3 SM, 100 modules of -4 SM, 300 modules of -5 SM, 1000 modules of -6 SM and so on. | ||
+ | |||
+ | It also makes sense that you could mount any suitable RM 6 ship module as habitat module as each such space is 5 tons too. | ||
Each such subsystems has the characteristics of the system of one less SM, except what is noted below. Not all subsystems can be installed in smaller than normal size. | Each such subsystems has the characteristics of the system of one less SM, except what is noted below. Not all subsystems can be installed in smaller than normal size. | ||
Line 19: | Line 25: | ||
If the system is a high energy system a +1SM system uses 3 power points and a +2SM system 10 power points. Cosmic power systems use same 3 and 10 cosmic power points. | If the system is a high energy system a +1SM system uses 3 power points and a +2SM system 10 power points. Cosmic power systems use same 3 and 10 cosmic power points. | ||
+ | |||
+ | =====Assigning/ | ||
+ | For example the front section of a ship with both large and small modules could look like this: | ||
+ | * 1: normal module 1 | ||
+ | * 2-4: large module. (something +1 SM) | ||
+ | * 5: submodules | ||
+ | * 1-2: submodule 1 (something -1 SM) | ||
+ | * 3-4: submodule 2 (something -1 SM) | ||
+ | * 5-6: submodule 3 (something -1 SM) | ||
+ | * 6: normal module | ||
+ | |||
+ | =====Damaging different size modules===== | ||
+ | When hitting a ship with multiple module sizes you have two options: | ||
+ | ==== Use simple damage ==== | ||
+ | on hitting, roll module hit normally ([[ss]]:61) and just have all submodules disabled/ | ||
+ | ==== Use complex damage ==== | ||
+ | roll hit module normally, but then look if it has submodules. If it does, determine submodule hit and compare the damage done to the submodule against 10% and 50% of a ship that the module is the right size for, not the ship it is installed in. For any part of a large module hit, compare the same way. | ||
+ | |||
+ | Damage example: lets assume that the ship above is hit in front and that it has 100 dHP for being SM 9. If the module hit roll is 1 or 6, use the rules on page 61 normally. If 2-4 is hit, compare the penetrating damage against 10% and 50% of 150 HP(SM 10 ship HP) for damaging module purposes. on damage/ | ||
===== Armor ===== | ===== Armor ===== | ||
- | ([[ss]]: | + | ([[ss]]: |
- | A smaller armor system does not use any information from the lower SM except cost. Larger Armor systems are not used, instead add several armor systems.\\ | + | |
A -1 SM armor system protects 1/3 the full armor system for right SM, round down.\\ | A -1 SM armor system protects 1/3 the full armor system for right SM, round down.\\ | ||
A -2 SM armor system protects 1/10 the full armor system for right SM, round down.\\ | A -2 SM armor system protects 1/10 the full armor system for right SM, round down.\\ | ||
+ | for even less protection if you want smaller tham -2 SM systems:\\ | ||
+ | A -3 SM armor system protects 1/30 the full armor system for right SM, round down.\\ | ||
+ | A -4 SM armor system protects 1/100 the full armor system for right SM, round down.\\ | ||
+ | and so on | ||
+ | |||
Example: unstreamlined SM 10 ship would have following effect from smaller light alloy armor([[ss]]: | Example: unstreamlined SM 10 ship would have following effect from smaller light alloy armor([[ss]]: | ||
Line 33: | Line 62: | ||
===== Cargo holds ===== | ===== Cargo holds ===== | ||
- | ([[ss]]:13)\\ | + | ([[ss]]:13) Smaller cargo holds are fully possible, use the capacity of the smaller SM hold. All the options are also possible. |
- | Smaller cargo holds are fully possible, use the capacity of the smaller SM hold. All the options are also possible. | + | |
===== Cloaking Device ===== | ===== Cloaking Device ===== | ||
- | ([[ss]]:13)\\ | + | ([[ss]]: |
- | Cloaking devices are not normally possible in smaller or larger sizes, unless all the cloaking devices in the setting are smaller or larger than 1/20 of ship mass. | + | |
===== Contragravity lifter ===== | ===== Contragravity lifter ===== | ||
- | ([[ss]]:14)\\ | + | ([[ss]]:14) Contragravity lifters may or may not be possible in smaller sizes. If they are a -1 SM lifter will negate up to 3G gravity and a -2SM lifter will negate up to 1G. Larger Contragravity lifters are not normally used, instead add several systems. |
- | Contragravity lifters may or may not be possible in smaller sizes. If they are a -1 SM lifter will negate up to 3G gravity and a -2SM lifter will negate up to 1G. Larger Contragravity lifters are not normally used, instead add several systems. | + | |
===== Control Room ===== | ===== Control Room ===== | ||
- | ([[ss]]:14)\\ | + | ([[ss]]:14) Cannot be installed in larger |
- | Cannot be installed in wrong size. | + | |
+ | You can install a one step smaller system if your ship is simple: Maximum of six modules total of: drives, | ||
+ | |||
+ | If your ship is very simple(maximally 2 such modules) you can use -2 SM control. | ||
+ | |||
+ | Note that at sm -1 you get -1 to control rolls and at sm -2 you get -2. These penalties also count if you use a smaller ship as tug or upper stage to control a larger load. | ||
===== Defensive ECM ===== | ===== Defensive ECM ===== | ||
- | ([[ss]]:14)\\ | + | ([[ss]]:14) Defensive ECM cannot be installed in wrong size. Though a GM may rule that a -1 SM system will give -1 penalty and that such systems do not stack with other systems. |
- | Defensive ECM cannot be installed in wrong size. | + | |
===== Engine Room ===== | ===== Engine Room ===== | ||
- | ([[ss]]:15) | + | ([[ss]]:15) Engine rooms cannot be installed in wrong size. |
- | Engine rooms cannot be installed in wrong size. | + | |
===== Enhanced, multipurpose, | ===== Enhanced, multipurpose, | ||
- | ([[ss]]:15) | + | ([[ss]]:15) You can normally mount a larger or smaller sensor. They will use all the statistics of the different size sensor. Though a +2 SM sensor will likely require a very weird hull structure. Note that a -2 SM sensor has the same array level that the control room sensor has, so does not give any better capability except in case of special sensors. |
- | You can normally mount a larger or smaller sensor. They will use all the statistics of the different size sensor. Though a +2 SM sensor will likely require a very weird hull structure. Note that a -2 SM sensor has the same array level that the control room sensor has, so does not give any better capability except in case of special sensors. | + | |
===== External clamp ===== | ===== External clamp ===== | ||
- | ([[ss]]:15)\\ | + | ([[ss]]:15) This system is really too massive, see [[fixes]] section. Different size external clamps use the price of that size. |
- | This system is really too massive, see [[fixes]] section. Different size external clamps use the price of that size. | + | |
===== Factory ===== | ===== Factory ===== | ||
- | ([[ss]]:16)\\ | + | ([[ss]]:16) Different size factory modules are normally available. Use the statistics of the module of the size you want to use. Note the lower limit of SM 6 for factory module size. |
- | Different size factory modules are normally available. Use the statistics of the module of the size you want to use. Note the lower limit of SM 6 for factory module size , but see the minifac | + | |
+ | Note: Use the SM 6 factory | ||
===== Force Screen ===== | ===== Force Screen ===== | ||
- | ([[ss]]:16)\\ | + | ([[ss]]:16) See [[# |
- | See [[# | + | |
===== Fuel tank ===== | ===== Fuel tank ===== | ||
- | ([[ss]]:17) | + | ([[ss]]:17) A fuel tank can be smaller and then will have 1/3 the delta-v of full size for -1SM and 1/10 delta-v for -2 SM tank. Note that the Delta-V increase table is only for full size tanks. Do not use larger than normal fuel tanks, instead add several fuel tank modules. |
- | A fuel tank can be smaller and then will have -1/3 the delta-v of full size for -1SM and 1/10 delta-v for -2 SM tank. Note that the Delta-V increase table is only for full size tanks. Do not use larger than normal fuel tanks, instead add several fuel tank modules. | + | |
===== Habitat ===== | ===== Habitat ===== | ||
- | ([[ss]]: | + | ([[ss]]: |
- | § | + | |
+ | Note that SM +7 is the smallest full size habitat. | ||
===== Hangar Bay ===== | ===== Hangar Bay ===== | ||
- | ([[ss]]:18) | + | ([[ss]]: |
===== Jet Engine ===== | ===== Jet Engine ===== | ||
- | ([[ss]]: | + | ([[ss]]: |
- | § | + | |
===== Jump gate ===== | ===== Jump gate ===== | ||
- | ([[ss]]: | + | ([[ss]]: |
- | § | + | |
===== Mining and Refinery ===== | ===== Mining and Refinery ===== | ||
- | ([[ss]]: | + | ([[ss]]: |
- | § | + | |
===== Open space ===== | ===== Open space ===== | ||
- | ([[ss]]: | + | ([[ss]]: |
- | § | + | |
===== Passenger seating ===== | ===== Passenger seating ===== | ||
- | ([[ss]]: | + | ([[ss]]: |
- | § | + | |
===== Power plants ===== | ===== Power plants ===== | ||
- | ([[ss]]: | + | ([[ss]]: |
- | § | + | |
===== Ramscoop ===== | ===== Ramscoop ===== | ||
- | ([[ss]]: | + | ([[ss]]: |
- | § | + | |
===== Reaction/ | ===== Reaction/ | ||
- | ([[ss]]: | + | ([[ss]]: |
- | § | + | |
===== Reconfigurable system ===== | ===== Reconfigurable system ===== | ||
- | ([[ss]]:24) | + | ([[ss]]:24) These can equally |
- | These modules | + | |
===== Soft-Landing System ===== | ===== Soft-Landing System ===== | ||
- | ([[ss]]:24) | + | ([[ss]]:24) Cannot be installed in wrong size. |
- | Cannot be installed in wrong size. | + | |
===== Solar Panel Array ===== | ===== Solar Panel Array ===== | ||
- | ([[ss]]: | + | ([[ss]]: |
- | § | + | |
===== Space Sails ===== | ===== Space Sails ===== | ||
- | ([[ss]]: | + | ([[ss]]: |
- | § | + | |
===== Stardrive engine ===== | ===== Stardrive engine ===== | ||
- | ([[ss]]: | + | ([[ss]]: |
- | § | + | |
===== Stasis web ===== | ===== Stasis web ===== | ||
- | ([[ss]]: | + | ([[ss]]: |
- | § | + | |
===== Upper stage ===== | ===== Upper stage ===== | ||
- | ([[ss]]:26) | + | ([[ss]]:26) The only alternative upper stage that makes sense is a -2 SM upper stage that just uses the first two 2 module slots from the front section. |
- | The only alternative upper stage that makes sense is a -2 SM upper stage that just uses the first two 2 module slots from the front section. | + | |
- | ===== Weapons ===== | + | |
- | ([[ss]]: | + | |
- | § | + | |
+ | ===== Weapons ===== | ||
+ | ([[ss]]: |
system_size.1250538855.txt.gz · Last modified: 2009/08/17 12:54 by weby