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Gurps spaceships line errata

Official errata

Unofficial errata

Spaceships 2

Pioneer-Class

Is listed as TL 9^ but does not seem to have any super science systems.

Anthem-Class

Is listed as both TL 10(table) and 11(top) but the single reactionless engine is listed as 2G that is a TL 11 feature, so likely should be TL11^

Dark Horse-Class

The force screen is not listed in the table DR field.

Betelgeuse-Class

Not an errata, but if using half systems then installing half size power plant would allow 3000 ton more cargo and installing a much smaller habitat and the remaining in cargo would allow bit more cargo as well totally.

Empress-Class

Not an errata, but if using half systems then installing half size power plant would allow more space for other things.

Xanadu-Class

Has only two stardrives and the power to drive only two high power systems and yet the range is listed as 3x, should thus be 2x

The single drive is rated 100g/c, should be 50g/c

Maltese Falcon-Class

The load and occupation ratings are wrong. Like they front hull “Habitats (two luxury cabins, 10 tons cargo” is only counted once in the table as it dies not have “each” in the description so the table values are missing 10 tons of cargo and 4 people. Thus the occ should be 20 and load 82.

The table is missing ^ in TL field as the 10^ is the correct TL

Taj Mahal-Class

Is listed as SM +9 craft with 100 dST/HP in the vehicle entry, but is really SM +8 and 70 dST/HP.

Ulysses

is listed as 8ASV despite having a calculated: 4 staterooms(=8) and a cage(=4) 12 total.

Zeta Reticuli-Class

Listed as having 3+3 luxury staterooms and 4 staterooms but only Occ 14ASV when the total should be 20ASV.

The price is obviously wrong, just the cloaking device is 30 million and the two teleport projectors are 20 million each so more than the total of 65.7 million.

# Modules Mcr
3 armor $15.00
1 array $20.00
4 habitat $4.00
1 battery $6.00
1 hangar $0.10
1 control $2.00
1 force screen $15.00
1 engine room $0.30
1 powerplant $60.00
1 drive $10.00
3 stardrive $30.00
1 cloaking $30.00
1 cargo
Module total $192.40
Special staterooms Mcr
minifac $2.00
science lab $1.00
teleport projectors $40.00
automed sickbay $0.20
Total $43.20
Grand total $235.60

Baikonur

Not really an errata as such more an observation. In the end the first stage is thus controlled by a control room 2 sizes too small for it. Should this not cause a penalty?

Also the question of needing armor for streamlining, the whole stack does not fill that need.

Conestoga-Class

The total delta-v value is wrong, it uses 13 tanks of HEDM that would have a d-v of 0.5*1.6=0.8/tank for a total of 10.4 mps.

Definitely not an errata, but an observation: This is a very inefficient design with way too many armor systems, a huge control room when compared to as example the Bainokur stack and way too much fuel for the most likely mission of lifting things to low earth orbit as high earth orbit and escape velocity are more likely better served by something with lower thrust and higher impulse.

A modified version could carry 300 tons to low earth orbit easily. (-2 armor, -1 hangar, -2 fuel, +5 cargo), 7.7 mps and if using a smaller control station and dropping 1-2 more fuel tanks up to something like 430 tons at the upper end.

Prospero-class

Has 1 module with 80 hibernation chambers and yet lists “Plus 200 in suspended animation”, should be “ Plus 80 in suspended animation”

It has a listed load of 172.6 but has a cargo module at 150 tons, two 100 ton hangar bays, 10 ton steerage cargo and 206 total people for load: 380.6 tons.

Condor Spaceplane

Definitely not an errata, but an observation: This design is also inefficient due to too much armor.

A variant with -2 armor could lift 25 tons and a cargo version without passenger seats could carry 30 tons.

Thunderbird

Definitely not an errata, but an observation: This design is also inefficient due to too much armor.

Alpha Shuttlecraft

Is missing one module, it only has 19 total as it only has one core module.

Has as module 6 in front hull: Hangar Bay (three tons capacity). A SM +5 single module hangar bay is 1 ton.

The total load is also wrong 8 cargo*1.5 tons=12, add 1 ton bay and 0.6 from passengers and you get 13.6 tons, but adding the last module as extra cargo +1.5 tons gives a total of 15.1 tons.

Dart-Class

The load is wrong it has 2 cargo holds*50 tons, 45 tons in the battery and 5 tons in habitat for a total load of 150.8 tons.

The force screen is not listed in the table DR field.

Dark Horse

Lists two items for rear slot 6: its third stardrive, and an Engine room. The stat-line also reflects both: It has range x3, and an HT of 13.

Ricardo

Lists load as 201.8 tons, but has 300 ton hangar, 200 tons in the habitat and 18 people as load thus total should be 501.8 tons.

Spaceships 3

Admiral-class

Is missing module 5 in central hull.

Has 2 Fuel tanks with 15mps listed delta-V each but the table says 1G/15 mps. It should be 1G/30 mps or if the missing module is fuel tank 1G/45 mps.

Sword-Class

Sword-Class Heavy Cruiser in SS3 page 14. The stat-line is listed as having a DR of 100/100/50, but the design has 140/140/70 (which seems to fit the actual stats for streamlined diamonoid)

Also, it has 10 fixed rear-mounted missile launchers. Does it expect to be running away often?

Azrael-class

The price is obviously wrong. A quick calculation would indicate 1,901.5 million could be the right ballpark instead of the listed 1,901.5 billion.

Spaceships 4

Samson-Class Grappler Ship

Has only one core system. Fixed by adding an extra Fuel Tank

Spaceships 5

Star Seed

Has only one Solar Panel Array. So needs the note “Cannot use Mining and Nanofactory modules at the same time”

Note: Swapping one of the Science Arrays(There is really no need for more than one) to a second Solar Panel Array would allow both to be operated at the same time.

Helldiver-Class Armored Lander

Emergency Ejection System not allowed in Core Control Room.

Komarov-class

Is noted as “This is a compact, single-stage-to-orbit vehicle using anti- matter rocket engines to achieve high performance. This permits landing and takeoff from high-G worlds. It is designed to glide in for a landing from orbit, but it can operate from a vertical position”

But its ability to operate in high-G worlds is severely limited by the low acceleration and D-v.

It can only take off or land on planets with more than the 0.6g if they have atmosphere. Further the d-V is just enough to reach low orbit of 1g planet with a minimal reserve for docking maneuvers,de-orbiting and similar, so it could not operate from larger planets. So no real “high-G” world capability and only limited earth size world support requiring an atmosphere.

Spaceships 6

Class III Spaceport

Is listed as TL 8 in the title and TL 9 in the table. Given the C6 (10 base -4 for tl 8) of the computer in the control room and no components requiring TL 9 it seems like TL 8 is the correct one.

Nugget-class

Has one FTL drive but listed range of “-” The range should be “1x”

Vredefort-Class Asteroid Mine Station

Station requires 60 technicians; need to increase accomodations to facilitate them.

Aquarius-Class Interstellar Supertanker

Occ is 14ASV but the crew breakdown lists 19 crew. The easiest fix is to add 4 more cabins, reducing Steerage Cargo to 9,880 tons.

Spaceships 8

Von Braun-class

Has 3 factory modules total each requiring a power point, but only 2 power points produced: Solar Panel Array (one Power Point) and Fusion Reactor (de-rated; one Power Point).

The simple fix would be to replace the de-rated Fusion Reactor with a full version. At minimum it would require a note that only 2 of the factory modules can be operated at the same time.

Lewis-Class HSTV

Can't have Weapon Battery in [Core]. Easiest fix is to swap the [Core] Smaller SM System with one of the Fuel Tanks. Alternatively replace the Weapon Battery with a Fuel Tank and add a Smaller SM System in the hull with one Weapon Battery and two Smaller SM Fuel Tanks.

Steptoe-Class Debris Recovery Vehicle

Fusion Rocket require SM+9 at TL9. Ship must be TL10. Rear Smaller SM Light Alloy Armor has only dDR 2.

errata.1457286476.txt.gz · Last modified: 2016/03/06 09:47 (external edit)

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