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modifications [2014/11/02 14:08] webymodifications [2015/05/25 10:11] – [Armor] weby
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 ([[ss]]:11-13)  ([[ss]]:11-13) 
 New Armor types:\\ New Armor types:\\
-Beam-Adaptive Armor ([[UT]] 190) §\\ +Beam-Adaptive Armor ([[UT]] 190): at $2 million/ton it will be very rare, but allows 3x the normal DR against one type of damage.\\ 
-Electromagnetic Armor ([[UT]] 187) § \\ +Ablative Armor(TL9)([[UT]] 173 ): Any armor can be built as fully ablative, thus multiplies the armor by 5, but the armor of that hull location is reduced by the damage absorbed. \\
-Ablative Armor(TL9)([[UT]] 173 )§ \\+
  
 Coverings:\\ Coverings:\\
 You can add following coverings to your ship armor with following effects:\\ You can add following coverings to your ship armor with following effects:\\
 Reflec(TL9)([[UT]] 173): +2 dDR vs laser attacks, +1/10 armor cost. Other ships get +2 to detect the ship with sensors. Reflec(TL9)([[UT]] 173): +2 dDR vs laser attacks, +1/10 armor cost. Other ships get +2 to detect the ship with sensors.
 +Improved reflec(TL11)([[UT]] 173): +4 dDR vs laser attacks, +1/5armor cost. Other ships get +2 to detect the ship with sensors.
  
  
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 ===== Habitat ===== ===== Habitat =====
-([[ss]]:18) Change: SM 6 ships cannot have own size stateroom modules, they must install a SM 7 module with 2 staterooms taking 3 slots.+([[ss]]:18) Change: SM 6 ships cannot have own size stateroom modules, they must install a SM 7 module with 2 staterooms taking 3 slots(or 1.5 slots for 1 stateroom)
  
 Minifac: The minifac modules are not used, instead install SM +6 factory module. Minifac: The minifac modules are not used, instead install SM +6 factory module.
modifications.txt · Last modified: 2015/05/25 14:45 by weby

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