This is an old revision of the document!
Table of Contents
Modifications
These are modifications to existing modules over and above the ones in the originals.
Armor(TL 11) (ss:11-13)
New Armor types:
See Beam-Adaptive Armor UT190 §
Electromagnetic Armor UT187§
Ablative Armor(TL9) +2 dDR vs laser attacks, +1/10 armor cost. Other ships get +2 to detect the ship with sensors.
===== Control Room =====
([[ss:14) You can enhance the standard sensor included in the control room with the options given under Enhanced, multipurpose, science, and tactical comm/sensor arrays(ss:15). In such cases use 1/10 the price of the enhanced sensor of your SM as base price. This has no effects except the hip price will be higher and the special options ofr the given sensor type can be used.
Example: a SM 9 ship swaps its control room built in sensor to a tactical sensor. A SM 9 enhanced sensor has a base cost of $6M, thus the current sensor is values at $600k. The tactical sensor will cost 5 times the $600k or $3M. They may or may not get some salvage value for the old sensor.
Force Screen
(ss:16) Additional optional force screen variant(ss:32): Reality Stabilizer field. See UT194-195. As “reality stabilized” forcefield, but instead makes a radius where no warp/hyper and so on works. The GM has to decide what all technologies are affected.
Read “dDR” as “field radius in miles” around the vessel. You can have both a nuclear damper and another force screen
Habitat
(ss:18) The following module can be placed in habitats as “Specialized Rooms for Habitats”:
Life pods (UT:232). You can replace 1 cabin with 5 lifeboats in singleuse mountings.
Regeneration/rejuvenation tanks(TL 10) and chrysalis machines(TL 11)(UR 201): you can change the sickbay beds to regen/rejuv tanks and chrysalis machines in the same way as automeds by adding the tank/machine price.