modifications
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modifications [2009/08/21 19:24] – created weby | modifications [2015/05/25 14:45] (current) – weby | ||
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====== Modifications ====== | ====== Modifications ====== | ||
These are modifications to existing modules over and above the ones in the originals. | These are modifications to existing modules over and above the ones in the originals. | ||
- | ===== Armor(TL 11) (ss: | + | ===== Armor ===== |
- | New Armor types: | + | ([[ss]]:11-13) |
- | See Beam-Adaptive Armor [[UT]]190 | + | New Armor types:\\ |
- | Electromagnetic Armor [[UT]]187§\\ | + | Beam-Adaptive Armor ([[UT]] 190): at $2 million/ton it will be very rare, but allows 3x the normal DR against one type of damage.\\ |
- | Ablative Armor(TL9)[[UT]173§\\ | + | Ablative Armor(TL9)([[UT]] 173 ): Any armor can be built as fully ablative, thus multiplies the armor by 5, but the armor of that hull location is reduced by the damage absorbed. |
Coverings: | Coverings: | ||
You can add following coverings to your ship armor with following effects:\\ | You can add following coverings to your ship armor with following effects:\\ | ||
- | Reflec(TL9)[[UT]173: | + | Reflec(TL9)([[UT]] 173): +2 dDR vs laser attacks, +1/10 armor cost. Other ships get +2 to detect the ship with sensors. |
+ | Improved reflec(TL11)([[UT]] 173): +4 dDR vs laser attacks, +1/ | ||
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===== Habitat ===== | ===== Habitat ===== | ||
- | ([[ss]]:18) The following module can be placed in habitats as " | + | ([[ss]]: |
- | Life pods ([[UT]]: | + | |
- | Regeneration/ | + | Minifac: The minifac modules are not used, instead install SM +6 factory module. |
+ | |||
+ | The following module can be placed in habitats as " | ||
+ | Life pods ([[UT]]: | ||
+ | |||
+ | Regeneration/ | ||
+ | |||
+ | Note that a removed stateroom allows placing of any other SM 6 module instead. | ||
+ | |||
+ | TL 10-12: With availability of bioplastic regenerating lifesupport that takes very little mass, so one cabin equivalent is 1.5 cabins/ | ||
+ | |||
+ | =====Seats===== | ||
+ | TL 10-12: With availability of bioplastic regenerating lifesupport that takes very little mass, so seats can have full lifesupport at normal density. | ||
===== Stasis web ===== | ===== Stasis web ===== | ||
([[ss]]:26) Hypertime field: | ([[ss]]:26) Hypertime field: | ||
+ | |||
+ | ===== Solar panel arrays ===== | ||
+ | Are really not usable as power plants. | ||
+ | |||
+ | The problem with solar panels is really that the required area to get anything comparable to the other power plants is ridiculously large and that the real energy received is so variable based on distance so really solar panels would work fine as the axillary power system for things close to stars like at earth orbit, but not for high energy systems like weapons. | ||
+ | |||
+ | As example the SM +10 major battery as beam weapon outputs 3GJ and thus you likely need a lot more than that to fire it due to inefficiencies. | ||
+ | |||
+ | Total Solar radiation at distance of 1 AU is on average 1.36 kw/m^3, so with a super science 73.5% efficiency(where normal efficient solar cell today is maybe 20%) you would have 1kw/square meter and to get 1 GW(allowing you to shoot maybe every 5-15 seconds depending n your weapon efficiency) you would need a solar panel 1 km by 1 km(SM +19) | ||
+ | |||
+ |
modifications.1250907867.txt.gz · Last modified: 2009/08/21 19:24 by weby