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These are new optional systems you can add to the spacecraft.
In some settings some craft are very nimble compared to other craft. Such craft can buy the maneuver thruster system. Select a reaction and reactionless drive you wish to use as thruster in your setting. The drive is instead a huge number of small drives spread all around. The cost, workspaces, energy use and such are as for the normal drive. Typically the system is built on a high thrhust/low endurance basis, but do not necessary have to have tanks as the use is so short term. You can for example assume that the system includes a 1/10 normal sized tank in the base module. Decide on the Maneuver bonus it gives and if it affects Stability rating. A typical cinematic system gives +1 HND/module, but subtracts 1/module from the stability rating.
(TL 9)[Hull] They are built as vehicle bays, but each 1 ton of bay capacity is instead 1 slot for a 1 ton drop capsule or life boat. They are not limited by the launch rate of normal bays and can launch all pods in a single 20 second combat turn. However reloading such with a new pod takes 30 minutes of work for each pod.
(TL10)[Hull] UT79 SM +10 high energy module for 30*30 mile weather control. At tl 11, it is a SM +9 module and at TL 12 a SM +8 module. Each +1 SM is one step more on the side for area (+1=50*50, +2=100*100, +3=150*150 and so on)
(TL7)[any] A computer module is as follows:
|CPX TL 10||9||9||10||10||11||11|
The more expensive ones for same complexity is the Compact version so it fits the smaller volume.
(TL7)[hull] Buy as enchanted sensor module, but use the communication range of the corresponding size control room. Select communicator type. The data transfer speed when communicating with a second high bandwidth communicator is 40 000 times higher than the base system.